Use qml to define GUI, we can separate the whole GUI into different parts. One main.qml file indicates the whole layout, and the other qml files define partial GUI.
I create a project called assemble, the main.qml is defined as following:
import QtQuick 2.1
import QtQuick.Window 2.1
import QtQuick.Controls 1.1
import QtQuick.XmlListModel 2.0
Window {
title: "Assemble Demo"
width: 538 + frame.margins * 2
height: 360 + frame.margins * 2
ToolBar {
id: toolbar
width: parent.width
Text {
text: "Assemble Demo"
}
}
SystemPalette {id: syspal}
color: syspal.window
Rectangle {
id: r1
anchors.top: toolbar.bottom
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: parent.bottom
anchors.margins: 16
TabView {
id:frame
focus:true
property int margins: Qt.platform.os === "osx" ? 16 : 0
height: 120
anchors.right: parent.right
anchors.left: parent.left
anchors.margins: margins
Tab {
title: "Tab1"
source: "menu.qml"
}
Tab {
title: "Tab2"
source: "menu.qml"
}
}
}
}
Note, in above two Tab elements, I use source attribute to include external menu.qml file.
Below is menu.qml file:
import QtQuick 2.0
import QtQuick.Controls 1.1
Rectangle {
Button {
id: createMenu
text: "Create"
}
Button {
id: loadMenu
anchors.left: createMenu.right
text: "Load"
}
}
Also, need to add two qml files into resources.qrc.
Now have a look at the screenshot.
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